

All attempts at contact have been ignored.

The required replay after ever shot gets old. I’ve had 3 in the last 2 days using this app. And I had only seen a 5-7-10 split once in real life and that was from a shot that missed the headpin altogether. In 20+ years of real bowling I never saw the amount of splits resulting from pocket shots. Especially as you watch shots bounce off sleepers that normally should carry both pins. Would prefer the option to use a heavier ball. Pin fall acts as if your using a 10-12 pound ball. Pins should fall over but remain standing at an angle, or worse, slide across the floor without falling down. It’s close but: Pins appear bottom heavy or too large of a base. Pin action isn’t quite the same as real life. I hope you had the time to read this and understand what’s going on with your game. When you try to add some speed on your ball in this game it just slows down even though your swiping the screen really hard and that causes the ball to hook a lot. The ball really over hooks, the ball itself didn’t do that in the old version of this game and the amount of rotation the ball gets you would think it can drive through the pins, but in this game it doesn’t for some reason. The balls just hits the pins like their rubber and once the ball gets to the pins you will notice it doesn’t drive through the pins like in real life, it just just deflects like is a 8 pound ball. Update: The new update in the game is just not so good and here is some reasons why. This game could be better if you would add a hook rating on your bowling ball and some pin action when you hit in the half pocket. I like this game but when you hit in to the half pocket it just leaves a spilt and the ball doesn't hook much.
